Sunjack: Steal the Sun is a three-dimensional action-adventure game set in a flooded city where the Crown holds daylight hostage. Beneath the great Exchange arch, a gravitational containment device imprisons the sun’s stolen core. Its field keeps the core stable but draws the surrounding ocean over the city’s streets. The sun overhead still shines through its connection to the captive core—and the Crown demands payment to keep that connection intact.
You play as Nara, a salvage pilot commanding the Moth, with navigator Ion guiding your journey through six connected districts. The Moth can absorb hostile fire and return the captured energy against its attackers. Combat combines maneuvering, independently aimed weapons, defensive energy capture, and short bursts of acceleration as you navigate canals, industrial basins, crowded quays, and fortified waterways.
Across 42 main missions and six optional resident requests, you recover supplies, protect civilian ferries, reopen passages, restore neighborhood infrastructure, and dismantle the Crown’s defenses. Each district reveals another part of the city and the people keeping it alive. Your objective extends beyond recovering the core: you must eliminate the Crown’s remaining control and unite the city’s resources to send the core home.
The game combines detailed architecture, animated residents, reflective water, dynamic lighting, and flowing plasma effects with cinematic storytelling. Its finale follows the core’s reunion with the sun and the retreat of the floodwaters, revealing storefronts, streets, and residents celebrating their return. Playable through a locally hosted browser with keyboard, mouse, touch, or controller input, Sunjack is an Astra/Aldrich original, directed and co-written by Robert Aldrich.




